The douche bag sim you never knew you wanted.
		              		
		                		I never expected to become so enamored with a game where you inhabit the body of the hugest douche bag to ever visit the South Pacific, but it happened.  After suffering through a fairly irritating opening sequence, you eventually find that you are free to explore the Rook Islands at whatever pace you desire.  In some of my early self-paced explorations, I decided to stealthily capture an enemy outpost.  Hiding in the bushes and taking stock of what foes lay within the compound, I heard the loud roar of a tiger that charged into the outpost and slaughtered everyone inside while my knife and gun remained completely unused.  I conquered that outpost by letting the game’s systems collide and work in my favor.  These types of situations happen continuously in Far Cry 3 and whether they were to my benefit or demise, it’s always a blast to witness.  It’s these interacting systems that make Far Cry 3 a special experience that is worth playing, despite the grating narrative.
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